![]() Resource management and crafting are paramount, as all important stuff is extremely scarce. The rat bites leave you bleeding and dripping blood attracts more rats, so you need to treat any wounds promptly. If you stumble upon cloth and the stick and make a torch, however, you’ll get an efficient and silent rat repellant which, unfortunately, doesn’t last very long. Hand grenades or petrol bombs are super efficient, but the noise will surely attract the big monster. The rats occasionally block the important passages, and the way you deal with them is with the resources you have on hand. You can even try to lure the beast by making noise, hoping it will smash it whilst frantically searching for you.īesides the beast, you will encounter rats, who will not bother you unless you step on them or disturb their feeding. Locked wooden door can be smashed by throwing the brick or the grenade on it, or rolling an explosive barrel next to it and liting it up with a shot. There’s limited room for improvisation, though. Finding the bolt cutters, for example, enables you to cut through chained metal doors which are otherwise inaccessible. The progress in the game follows metroidvaniesque principles, requiring specific devices for opening the way forward. Both devices are buried deep inside the complex network of underground facilities and repurposed ancient Roman tunnels. To flee the bunker, you will need to find explosives and a detonator handle. It’s nice to see Frictional experimenting with the shared universe. The narrative is cleverly tied to Amnesia: Rebirth, but the knowledge of it is not a prerequisite to understanding The Bunker. You’ll learn about the nature of the threat and the rest of the story through letters and diaries scattered around the bunker. Ammo is also scarce, so hiding in the darkness is the only dependable way of surviving the potential close encounter. Although you DO have a weapon here, which is a novelty itself for the Amnesia game, shooting the beast only drives it away for a short time. The beast is clever, unpredictable, attracted to sound, and unkillable. Regarding the main threat, Amnesia: The Bunker borrows heavily from Alien: Isolation. It moves through walls and vent shafts in the manner of a Xenomorph and kills on sight. The survivors are stalked by the fearsome creature that prowls the dusty subterranean maze. The end, however, won’t come due to starvation or asphyxiation. Officers fled the bunker, dynamiting the only exit, condemning the surviving soldiers to death. Suffering from amnesia after a shell shock, Henry finds himself in a strange predicament. ![]() ![]() The lad in question is Henri Clement, a French infantryman who woke up trapped in an underground bunker complex. Frictional, naturally, added a layer of otherworldly terror on top of it, putting the player in the boots of a recovering soldier battling a supernatural beast. The Great War was a frightening experience for everyone involved, especially for soldiers living and dying in the maze of trenches. ![]()
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