Not only can you delete duplicates pictures dupeGuru PE finds, but you can also move or copy them elsewhere. The Mac OS X version of dupeGuru PE also supports PSD and RAW (CR2 and NEF) formats.ĭo whatever you want with your duplicates. All these formats can be compared together. dupeGuru PE supports JPG, PNG, TIFF, GIF and BMP formats. Its reference directory system as well as its grouping system prevent you from deleting pictures you didn't mean to delete.Ĭompare any picture format. Its engine has been especially designed with safety in mind. The Preference page of the help file lists all the scanning engine settings you can change.ĭupeGuru PE is safe. You can tweak its matching engine to find exactly the kind of duplicates you want to find. On Mac OS X, dupeGuru PE can scan your iPhoto library.ĭupeGuru PE is customizable. Not only can dupeGuru PE find exact matches, but it can also find duplicates among pictures of different kind (PNG, JPG, GIF etc.) and quality. dupeGuru PE runs on Windows and Mac OS X.ĭupeGuru PE is efficient. It works like dupeGuru, but is specialized for duplicate pictures matching. dupeGuru PE is a big brother of dupeGuru. Following that, Relish Games and Ryan Gordon released the source code of their versions of the engine under the zlib free software license in August/September 2011.DupeGuru Picture Edition (PE for short) is a tool to find duplicate pictures on your computer. Gordon ported the game and the underlying game engine, Haaf's Game Engine (HGE), to Linux and Mac OS X. Haaf's Game Engine: open-sourced įor the bundle, Ryan C. In 2011 the game became part of the successful third Humble Indie Bundle. The game was initially released by Kranx Productions and 1C for Windows only. The game was developed by Konstantin Koshutin in 2009. Two weapons can be used simultaneously, and a player can experiment with different weights and types to find a pair of weapons that complement each other, or the player's play style. Weapon type must also be taken into consideration, with blades more effective against unarmored crafts, and heavier blunt weapons causing more damage to armor. Keeping the weapon spinning, getting it to solidly connect with foes, and avoiding their own weapons and other threats is one of the main challenges of the game. By moving the vehicle in circles, it is possible to swing the weapon in circles. The equipped weapon is connected to the player's hovering vehicle, and has physically realistic inertia. The game also contains a few different play modes, such as a hunt on worms or a Hammerball game. To be a slow, but well-armored powerhouse using hammers or maces to deliver slow, but crushing blows, or a nimble, but poorly protected sword-wielder, delivering quick, but weak attacks, is entirely up to the player. The different weapon types offer a certain variety. The demo release had six main types of weapons - four melee and two ranged. In the physics-based gameplay, the player swings large melee weapons and relies on centripetal force to give the object enough kinetic energy to destroy enemies. In battle, a man recognizes the player as the son of a friend, and together they plot the downfall of the Emperor who ordered the destruction of the Gaiars. As the player is discovered to be the last living human Gaiar, he is forced to battle in the arena. When the player's tribe is destroyed, he is taken prisoner and turned into a slave. The player is a member of a tribe called the Gaiars, a strong race who have battled with large bugs to survive. It was re-released as a cross-platform game in the third Humble Indie Bundle in 2011, at which time the underlying engine, Haaf's Game Engine was made cross-platform and open-sourced. Hammerfight, previously known as Hammerfall, is a 2-dimensional physics-based video game published by Kranx Productions and 1C for Windows in 2009. Hammerfight screenshot showing one of the later levels.
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